Support for Microsoft Holographic is now shipping with Unity 5.5. We also improved the workflow by bringing Holographic Emulation right into the Unity Editor. Developers creating applications for HoloLens will be able to prototype, debug, and iterate on design directly from the Unity Editor without needing to build and deploy to an actual HoloLens device.

Today’s 5.5 release packs a ton of feature updates many in the gaming community have been voicing opinions in various developer forums.

To get started with Unity 5.5 head over to the update settings or visit the Unity Blogs for more details on today’s update.