The third Titanfall DLC, IMC Rising, is now available for the Xbox One and PC, coming soon to the Xbox 360. It brings three new maps, with each map pack costing $9.99. If you want all of them, the Titan Season Pass for $24.99, which gives you all three as soon as they are available, is the best deal.
‘IMC Rising’ brings a new objective for the The Interstellar Manufacturing Corporation (IMC) as they fight the colonists’ Militia:
Despite gains made in earlier conflicts, the IMC must seek every advantage they can find, given that their reinforcements from the Core Systems are still years away. In “IMC Rising “, the IMC begin recommissioning old secret installations to rekindle their shattered industrial military complex. In support of this objective, IMC security forces deploy to track down their own deserters and mutineers, before too many of the installations’ precise coordinates find their way into the hands of the Militia.
But, if you’ve played Titanfall, you will realize that the story is very much the backdrop to “shooting and destroying the other team.” Here are the three new maps available for your epic battles:
Zone 18 – The Robotics Lab
Zone 18 is a unique addition to Titanfall. You’ll notice that most of the roofs are the same height, forcing players to deviate from the strategy of getting to the highest ground. The decommissioned Hammond robotics factory is designed to force players into meeting each other; it’s more open and spacious than most other maps, making it the perfect field for Titans.
Backwater – The Bootlegging Colony
When you hear these moonshiners, you might think of the Appalachian Mountains, but the rice paddies of Backwater give the map more of an Asian feel. Expect a lot of elevation changes on this map, meaning lots of high points to gain the upper ground. But watch out for the large underground grain storage facilities, where pilots can escape and move between hardpoints. Hardcore Titanfall fans will recognize the map as part of the first concept art shown for the game!
Sand Trap – Desert Wasteland
The rolling dunes of Sand Trap are a playground for Titans, giving them ample space to wage battle. And buried in the sand in the center of the map is an old bunker, where pilots can take refuge from the Titans above, and fight each other. Trenches along the sides of the map provide quick wall-running pathways for pilots to move around on. But watch out: All that unrefined oil at the bottom of the trenches means instant death for anyone who misses a jump.