NVIDIA pushes virtual reality play with new benchmarking tool, FCAT VR

Michael Cottuli

PC gamers are no strangers to benchmarking. Program’s like NVIDIA’s FCAT have been used for years in order to quantify game performance, and they’re vital for gamers who are trying to get the most out of their hardware. With the onset of VR, however, we have to change the way we think about benchmarking. NVIDIA’s new FCAT VR is here to help us do that.

As you might imagine, the new program is focused on benchmarking VR games, taking a look at some of the specific problems that VR gamers might run into.

Using this data FCAT VR users can create charts and analyze data for frametimes, dropped frames, runtime warp dropped frames, and Asynchronous Space Warp (ASW) synthesized frames, revealing stutters, interpolation, and the experience received when gaming on any GPU in the tested Virtual Reality game.

The video above does a pretty excellent job of showing off the program’s capabilities, along with a brief tutorial on how to get the thing running as intended. If you have a VR headset set up, you should definitely consider having this technology handy for your troubleshooting.