Skip to content
OnMSFT.com
  • Home
  • About
  • Contact
  • News
  • How-to
  • Feature stories
  • Deals
  • Microsoft / office 365
  • Reviews
Menu
  • Home
  • About
  • Contact
  • News
  • How-to
  • Feature stories
  • Deals
  • Microsoft / office 365
  • Reviews
  1. Home
  2. News
  3. Microsoft details ventriloquist-like Spatial Audio for HoloLens, UWP, and Unity

Microsoft details ventriloquist-like Spatial Audio for HoloLens, UWP, and Unity

Michael Cottuli Michael Cottuli
September 15, 2016
2 min read

Whether you be talking about music, gaming, casual conversations with your friends, or business meetings, there is absolutely nothing more important than a good audio experience. Regardless of what sort of experience you’re designing, audio that doesn’t perfectly sync up to the rest of your interface has the potential to completely ruin it. In the hopes of revolutionizing our standards for audio design, Microsoft has made a blog post detailing something pretty exciting: Spatial Audio.

Originally designed for use with HoloLens, the technology is being introduced to the Universal Windows Platform (UWP) and the Unity engine. For those who don’t know, Spatial Audio is a technology that aims to accomplish digitally what ventriloquists have been doing for years, creating the illusion that audio is coming from somewhere other than its actual source. The theory behind the technology is pretty fascinating to say the least, and it could potentially mean big things for all art forms if developers end up embracing it.

Spatial Audio can be used on the Xbox or our desktop computers to improve an extremely common annoyance: muddy audio on audio chat. By separating out different speakers and giving them distinct physical locations with respect to the listener, we are surprisingly able to easily pick out the different voices even when they are speaking at the same time. This could potentially be revolutionary both for online gaming and business.

As far as HoloLens as concerned, this technology has a lot of potential really making augmented reality an easier sell for people. Seeing objects digitally created around you is one thing, but creating the illusion that those objects are actually making noise can contribute a ton to the experience. Anybody who’s ever played a good horror game will be able to tell you that convincing audio design is key – this could be the secret ingredient that truly ties together the augmented reality experience.

If you’re a developer who wants to start working with Spatial Audio, Microsoft talked a bit about how you can do that in the blog post. Feel free to check that out and go help to forge the future of audio design in apps. Chances are that, in 5 years, this is the sort of thing that’s going to be standard procedure when creating audio experiences.

Further reading: HoloLens, Microsoft, Unity

Share this article:
Tags:
HoloLens Microsoft Unity
Previous Article What’s a data breach cost? For the average small business, about $86,000 Next Article The new Twitter on Xbox app is now live on Xbox One – onmsft.com

Related Articles

Discord Nitro May Add Xbox Game Pass Starter Edition With 50+ Games and Cloud Gaming Access

April 24, 2026

Microsoft Drops ‘Microsoft Gaming’ Name, Brings Back Xbox Identity

April 24, 2026

Intel 14A Wins Tesla Deal, More Customers Show Interest

April 24, 2026

Leave a Comment Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Discord Nitro May Add Xbox Game Pass Starter Edition With 50+ Games and Cloud Gaming Access
  • Microsoft Drops ‘Microsoft Gaming’ Name, Brings Back Xbox Identity
  • Intel 14A Wins Tesla Deal, More Customers Show Interest
  • Token-Based Pricing Disrupts AI Market as Groq Outpaces NVIDIA on Cost and Speed
  • Samsung and Kingston Raise SSD Prices Again as Costs Climb Over 10%

Recent Comments

  1. William on NZXT Responds to RTX 5090 Leak Claim, Disputes Redditor’s Version of Events
  2. Jenny Jones on Microsoft Publisher Will Shut Down in October 2026 and Users Are Not Happy
  3. XxRIVTYxX on Intel Says It Tried to Help Before Crimson Desert Dropped Arc Support
  4. Gaurav Kumar on Chrome Prepares Nudge to ‘Move Tabs to the Side’ as Vertical Tabs Near Release
OnMSFT.com

The Tech News Site

Categories

  • Windows
  • Surface
  • Xbox
  • How-To
  • OnPodcast
  • Gaming
  • Edge
  • Teams

Recent Posts

  • Discord Nitro May Add Xbox Game Pass Starter Edition With 50+ Games and Cloud Gaming Access
  • Microsoft Drops ‘Microsoft Gaming’ Name, Brings Back Xbox Identity
  • Intel 14A Wins Tesla Deal, More Customers Show Interest
  • Token-Based Pricing Disrupts AI Market as Groq Outpaces NVIDIA on Cost and Speed
  • Samsung and Kingston Raise SSD Prices Again as Costs Climb Over 10%

Quick Links

  • About OnMSFT.com
  • Contact OnMSFT
  • Join Our Team
  • Privacy Policy
© 2010–2026 OnMSFT.com LLC. All rights reserved.
About OnMSFT.comContact OnMSFTPrivacy Policy