News April 20, 2021 Microsoft announces DirectX 12 Agility SDK and ID @Azure program by Laurent Giret
News March 19, 2020 New DirectX 12 Ultimate will bring Raytracing, Variable Rate Shading and more to Windows 10 and Xbox Series X games by Laurent Giret
News March 19, 2019 DirectX 12 gains support for Variable Rate Shading to unlock performance on modern GPUs by Laurent Giret
News March 13, 2019 World of Warcraft becomes first game to use DirectX12 on Windows 7, with more to come by Kareem Anderson
News August 15, 2016 Microsoft details what every PC game developer should keep in mind about Windows 10 by Kareem Anderson
News July 5, 2016 DirectX 12 update brings Explicit Multi Adapter support so GPUs work better together by Laurent Giret
News June 23, 2016 3DMark releasing Time Spy DirectX 12 benchmark, here’s the trailer by Kit McDonald
News March 31, 2016 Forza Motorsport 6: Apex provides an inside look at developing for the Universal Windows Platform by Vu Anh Nguyen
News March 29, 2016 Rise of the Tomb Raider updated on Windows 10 with DirectX 12 support by Michael Cottuli
News March 17, 2016 Microsoft to implement HDR support in DirectX 12 in Windows 10 and Xbox One by Michael Cottuli
News March 11, 2016 Rise of the Tomb Raider for Windows 10 grabs DirectX 12 support by Kareem Anderson
News March 1, 2016 Mike Ybarra of the Xbox team speaks on the future of Microsoft’s mobile gaming by Kareem Anderson
News October 2, 2015 Microsoft buys Havok from Intel, adds advanced 3D physics to gaming chops by Mark Coppock