Halo Wars 2 just got an HDR upgrade on Xbox One

Brad Stephenson

Halo Wars 2 on Xbox One and Windows 10

Halo Wars 2 has just updated on Xbox One consoles and while there are quite a few changes that have been made with this update, the coolest by far is the added support for HDR lighting. HDR lighting (or high dynamic range lighting) is a special way to render graphics that preserves a significant amount of detail within the same pixel density as a regular HD display. Currently, gamers will need an Xbox One S console as well as an HDR compatible television set to take advantage of this feature but it’s something more and more games are implementing and should be commonplace within a few years with major game releases.

Here’s all of the other changes made with this update:

Stability

Players should no longer have a chance of loading into the game without the ability to issue any commands

Fixed a crash that rarely occurred after signing in on the Main Menu

Fixed a crash when playing against AI in Firefight or Skirmish mode

Fixed a desync that could occur in ranked 2v2 games

Fixed a crash on “Last Stand” that could occur from loading from an old save from a previous release

Fixed a crash that could occur when attacking the first barricade in the Prologue

Gameplay

Added allied view indicator to the mini-map

Added 2 new themes to “Proving Ground” Blitz map

Blitz playlists will now also appear in the main multiplayer “Find Match” screen

Made “Restoration Drones” get more expensive when it is upgraded to its 3rd tier

Adjusted the Foundry so that its always hit by Hunters’ and Marines’ upgraded projectiles when attacked

Added better “Combat Salvage” visual effects when a unit dies and is immediately built back at base

Removed an exploit with “Combat Salvage”

Reworked a targeting exploit that could occur with using “Extraction”

Pelicans and Darts should no longer leave floating lights above bases

Made it so that “Ghost in the Machine” would no longer disable Colony’s “Combat Repair” on the units it borrowed

Spartans no longer strip upgrades from vehicles they hijack

Some tech upgrades were not applying completely to some units

Fixed an issue with moving units not properly attacking Garrisoned units

Units teleported off the map are now teleported back to your base

Spartans no longer increase the level of units they hijack

Localization/Accessibility:

Made card pack descriptions show up in the appropriate language for France and Taiwan

Added text to the Pelican Transport level 2 when selected on the leader power radial

Audio

Added “Upgrade Complete” voice over for various leaders that was missing

Adjusted the audio to the Forerunner structure on Highway to remove the high frequency that could be unpleasant to hear

Audio/music should no longer drop from games played through a playlist

Locust beam is no longer audible in the fog of war

Hellbringers should no longer play Kinsano voiceover when being attacked by an enemy Spartan

Is HDR important to you and can you view it on your TV? Let us know in the comments below.