Skip to content
OnMSFT.com
  • Home
  • About
  • Contact
  • Windows
  • Surface
  • Xbox
  • How-To
  • OnPodcast
  • Edge
  • Teams
  • Gaming
Menu
  • Home
  • About
  • Contact
  • Windows
  • Surface
  • Xbox
  • How-To
  • OnPodcast
  • Edge
  • Teams
  • Gaming
  1. Home
  2. News
  3. Casey Hudson from EA/Bioware is the new Creative Director at Microsoft Studios

Casey Hudson from EA/Bioware is the new Creative Director at Microsoft Studios

Sean Michael Sean Michael
October 22, 2019
3 min read

Microsoft HoloLens

Casey Hudson has been hired in a new role as Creative Director at Microsoft Studios, where he’ll report directly to Corporate Vice President of Next Gen Experiences Kudo Tsunoda. In that role he’ll work primarily on HoloLens and also has roles with Xbox and “other awesome projects”. Casey has 15 years of experience at Bioware and EA and his name is attached to major titles including ‘Mass Effect’ and ‘Star Wars.’

Xbox Wire took the opportunity to interview him about his new role. Here are a few of the highlights.

“Xbox Wire: What can you share about your new role?

Casey Hudson: As Creative Director at Microsoft Studios, my primary focus will be the creative direction of HoloLens Experiences. I am extremely passionate about the potential of this kind of technology, as anyone who’s talked with me over the last couple of years can attest. I feel that the work being done at Microsoft on mixed reality and holographic computing will have a tremendous impact on how all of us interact with technology in the coming years. It’s an honor to be able to join such an incredibly talented team, and to work on something that will fundamentally advance the role computers play in our daily lives.

 I will also be working with innovative new Xbox titles, helping them to find success through clear direction and creative vision. I will be involved in driving a creative focus for Xbox and Windows gaming, and I couldn’t be more excited to be involved in that. The projects I’ve seen in development so far are amazing, and it’s going to be an awesome experience helping these teams cross the finish line.”

Casey came back to HoloLens throughout the interview. When asked what he’s most excited about coming to Microsoft he talked about his love of games including PC, console, and mobile, but also highlighted his excitement about HoloLens:

“…in addition to the privilege of working for Microsoft and Xbox, I am particularly excited about working on HoloLens. I was fortunate to try an early prototype of HoloLens before it was announced, and I was blown away by the technology and what it was already capable of. Walking on Mars while sipping coffee in an office setting, Skyping with a friend who can draw on the walls of my environment, sculpting an object in 3D modeling software while a hologram of it sits on a table next to me… These first experiences cemented my belief that holographic computing was where I needed to be. There’s no end to the potential of this technology, and I look forward to being able to influence the full-spectrum experience on HoloLens, from hardware to OS, to applications and games.

 Above all, I’m most excited about how much I will be able to learn from the team at Microsoft, who have already accomplished so much with HoloLens.”

Casey’s arrival at Microsoft adds another strong engineer to their staff and he seems even more excited about HoloLens than an already clamoring fanbase. HoloLens is one of the most innovative technologies that Microsoft has been involved with in recent memory. It will take strong minds and a steady hand to ensure that the expansive project safely makes it’s way into multiple industries including gaming and entertainment.

Further reading: HoloLens, Microsoft, Video Games, Xbox

Share this article:
Tags:
HoloLens Microsoft Video Games Xbox
Previous Article Apple’s new OSX Yosemite update utilizes Bing by default for Spotlight search Next Article Microsoft on HoloLens hardware: Comfort, sound, and performance are vital factors

Related Articles

Nvidia CEO Jensen Huang says demand for Blackwell and Rubin AI chips could reach $1 trillion as AI infrastructure spending grows rapidly.

Nvidia CEO Jensen Huang sees $1 trillion demand for Blackwell and Rubin AI chips

March 16, 2026
Nvidia introduces DLSS 5 to improve game realism with generative AI

Nvidia introduces DLSS 5 to improve game realism with generative AI

March 16, 2026
Dictionary Publisher Files Copyright Lawsuit Against OpenAI

Dictionary Publisher Files Copyright Lawsuit Against OpenAI

March 16, 2026

Leave a Comment Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Nvidia CEO Jensen Huang sees $1 trillion demand for Blackwell and Rubin AI chips
  • Nvidia introduces DLSS 5 to improve game realism with generative AI
  • Dictionary Publisher Files Copyright Lawsuit Against OpenAI
  • Shopify exec says AI shopping agents are the future of e-commerce
  • WhatsApp beta introduces guest chats for messaging without an account

Recent Comments

No comments to show.
OnMSFT.com

The Tech News Site

Categories

  • Windows
  • Surface
  • Xbox
  • How-To
  • OnPodcast
  • Gaming
  • Edge
  • Teams

Recent Posts

  • Nvidia CEO Jensen Huang sees $1 trillion demand for Blackwell and Rubin AI chips
  • Nvidia introduces DLSS 5 to improve game realism with generative AI
  • Dictionary Publisher Files Copyright Lawsuit Against OpenAI
  • Shopify exec says AI shopping agents are the future of e-commerce
  • WhatsApp beta introduces guest chats for messaging without an account

Quick Links

  • About OnMSFT.com
  • Contact OnMSFT
  • Join Our Team
  • Privacy Policy
© 2010–2026 OnMSFT.com LLC. All rights reserved.
About OnMSFT.comContact OnMSFTPrivacy Policy